During Handstand, Eddy has access to an evasive launcher that is tricky to punish. If he performs it twice in a row, it can evade many mid attacks. Test your options!
SETUPS TO WATCH OUT FOR #3
db+3 into FC df+4 is a very well known Bryan setup,
but did you know he can create a similar scenario with b+3,1+2,d?
Be careful when jab checking this attack!
SETUPS TO WATCH OUT FOR #4
In this situation, it's very common for players to auto pilot a while standing 4, so Geese players often take advantage of this to get a parry.
SETUPS TO WATCH OUT FOR #5
Yo, you wanna learn how to do a **cking infinite? Don't stand up after this Bob's combo, or else you could get reset forever.
SETUPS TO WATCH OUT FOR #6
Be careful when jab checking Josie's SWS 2, since
she could evade it by following up with a hopkick!
SETUPS TO WATCH OUT FOR #8
Let's learn how we can avoid getting launched by Heihachi in this situation, and the importance of a wake up option that is not much talked about
SETUPS TO WATCH OUT FOR #9
Trying to stand up by holding back or up will get you launched. To avoid it, roll or stay on the ground.
SETUPS TO WATCH OUT FOR #10
Lidia knocks you down in a FDFT position after many of her moves. She gets a guaranteed ground hit after them, but attempting to stand up or not tech rolling after the hit can get you in trouble
SETUPS TO WATCH OUT FOR #11
Steve's RD is scary in the neutral, but did you know it can be used in some okizeme scenarios to reset players?
You can avoid that by pressing up to stand up, or simply lay on the ground to make it whiff
SETUPS TO WATCH OUT FOR #12
At the wall, Claudio can use this setup against players that like to throw out high attacks as retaliation.
SETUPS TO WATCH OUT FOR #13
After this wall combo, Lee gets a guaranteed d+3, but not ub+3... Here's how you can block it and also avoid the reset after getting hit by it.
SETUPS TO WATCH OUT FOR #14
This is a very basic setup for a guaranteed f,f+2.
Trying to stand up will get you launched!